Elite Brute Goblin Leader

Level 3 Elite Brute

Small Natural Humanoid (Goblin)

XP 300

Initiative ++2 ♦ Senses Perception +4; low-light vision
HP 106; Bloodied 53 (see blood crazy below
AC 18; Fortitude 18, Reflex 16, Will 17
Saves +2
Resists none
Speed 6
Action Points 1

No () Aura ;

Battleaxe (Standard, At-Will) ♦ Weapon

8 vs. AC; 1d84 damage

Dual Axe (Standard; when Irontooth doesn’t move on his turn, At-Will) ♦

Make a basic melee attack against two adjacent creatures

Goblin Tactics (Immediate reaction, when missed by a melee attack, At-Will) ♦

Irontooth can shift 1 square

Blood Crazed (while bloodied, At-Will) ♦ Healing

While bloodied, Irontooth gains +1d10 damage and loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5 hp.

Alignment Evil ♦ Languages Common, Goglin, Draconic

Str 18 (5) Dex 14 (3) Wis 13 (+2)
Con 8 (+0) Int 16 (+4) Cha 12 (+2)

Equipment Chain Shirt, Battleaxe


The head of the Kobold encampment in the waterfall lair, Irontooth poses a formidable threat to any who try and stand against him.


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